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- Path: news1.h1.usa.pipeline.com!usenet
- From: grantp@usa.pipeline.com(Pete)
- Newsgroups: comp.lang.c++
- Subject: Re: Calling 32-bit DLLs from 16-bit-Applications
- Date: 3 Feb 1996 01:21:21 GMT
- Organization: Kalevi, Inc.
- Message-ID: <4eudah$572@news1.usa.pipeline.com>
- References: <31128F40.592@skypoint.com>
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-
- On Feb 02, 1996 16:25:04 in article <Re: Calling 32-bit DLLs from
- 16-bit-Applications>, 'Troy Barlow <tbarlow@skypoint.com>' wrote:
-
-
- >Filipe Cust=?iso-8859-1?Q?=F3dio ?= wrote:
- >>
- >> You must use universal Thunks. However, your program will not run under
- >> NT or Win32s.
- >>
- >
- >Not true. In fact Universal Thunk only works under Win32s. Under
- >Win 95 he needs to use the thunk compiler to generate thunk code. Under
- >Win NT no thunking is possible.
-
- From Microsoft Knoledge Base (MSKB), as included in the
- Jan 96 MSDN CD:
-
- PSS ID Number: Q125710
- Article last modified on 10-31-1995
-
- [ ... General info about thunks deleted ....]
-
- Windows NT supports Generic Thunks, which allow 16-bit code to call into
- 32-bit code. Generic Thunks do not allow 32-bit code to call into 16-bit
- code. The generic thunk is implemented by using a set of API functions that
-
- are exported by the WOW KERNEL and WOW32.DLL.
-
- --
- Pete Grant
- Kalevi, Inc.
- Object Oriented Software Development
-